I really like the look of this game's environment! The use of values in the textures/lighting is very clear, and the low poly textures/models look very good as well. My only criticism is the awfully slow-paced combat. I feel like a single streamlined "flurry" spell that both propels you, damages enemies and freezes the environment would do wonders to this game. Maybe with a little "rear view" or "minimap" camera to see where you're going?
Thanks for the comment! Dunno bout the one spell suggestion. The idea was to have you frantically swapping spells around to fit your needs at that moment. As for the rear view mirror, That's actually a really good idea. I may do that if i decide to do something similar for a later jam
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I really like the look of this game's environment! The use of values in the textures/lighting is very clear, and the low poly textures/models look very good as well. My only criticism is the awfully slow-paced combat. I feel like a single streamlined "flurry" spell that both propels you, damages enemies and freezes the environment would do wonders to this game. Maybe with a little "rear view" or "minimap" camera to see where you're going?
Thanks for the comment! Dunno bout the one spell suggestion. The idea was to have you frantically swapping spells around to fit your needs at that moment. As for the rear view mirror, That's actually a really good idea. I may do that if i decide to do something similar for a later jam